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It's a big world after all, Showcasing our new editor
maever
post Oct 1 2009, 02:41 PM
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Hey guys,

It's me again, with some cool news updates.

We've been working hard on the new mapeditor as well as the game design document, the mapeditor is as good as done.
Also the first steps to redesigning some of the graphics of the game has started, but this will remain a suprise for now.

Mapeditor
The mapeditor version 3.0, you've already seen a bit of it last time, but now we have some more to show you.
Attached Image


To accommodate the client's new feature to support unlimited size maps we needed to make our maps in the editor at the very least, incredibly huge.
The worldmap for example is currently 10240 by 10240 tiles, considering a tile is 32 pixels that would make this map 327680 pixels wide.

For those of you who used the public map editor on the website.
The basic principals and features are still the same but because of javascript limitations we could not load an entire map into a browser.
Because of this the actual "editable" part of the map on your screen is a single "piece" of the puzzle.
To navigate this huge puzzle we needed a mini-map overview.

This is what it looks like
Attached Image

(on the left, the black thing with dots)

The only step left now is to implement the new mapformat into the actual gameclient.
After that we can continue where we left off with general client progress.

Design document

I continued the design document and started describing some of the client components.
Nothing really exciting but it needs to be documented.

More updates soon


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¤Duk3¤
post Oct 1 2009, 04:20 PM
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Well, for some reason i cant see the screenshots but, thats very good news for us =)

keep the hard working, and uhh, if there is some way we can help, just let us know

Greetz


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maever
post Oct 3 2009, 11:20 AM
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Screenshots work fine here,
good to see some people are still checking our posts tongue.gif

It will get better soon and I will probably have something for you to help us with smile.gif


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