Yet another weekly post |
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Yet another weekly post |
Oct 13 2009, 04:22 PM
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#1
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Administrator ![]() ![]() ![]() ![]() ![]() Group: Root Admin Posts: 687 Joined: 28-January 07 From: Netherlands Member No.: 1 |
Trying to make it a habit to do a weekly blog post,
going well so far Sagramore is becoming a real motivation to work on these last weeks, Seeing the progress we're making, I see us nearing completion each time. Our current open beta date is set on the 22nd of February 2010. Yesterday I was busy with filling in various elements of the game design document while Borf worked on inserting the new mapformat in the client. Mechanics Currently i'm working out various game mechanics concerning stats and skills. Most of the game mechanics content that was worked out on the wiki has been redone in the gamedesign document. Though most changes are small they do have a major influence on the final game. for example: For deciding on the active skill system we compared 2 options 1. Ragnarok Style Where a class has a set of skills which you can assign skillpoints to. 2. WoW style Where you actually buy the skills based on if certain requirements are met or not. Though my roots lie in Ragnarok, the WoW system has more appeal for a few reasons:
The same goes for our "talents" system, which is initially a concept used by World of Warcraft. Talents are basically a tree structure of passive skills. Seeing as we needed less expandability in the passive skill system we choose for a tree sturcture. There is a lot more to it then first meets the eye. New map format You've been hearing loads about it and seeing nearly nothing of it. As there simply is not much to see yet. The work borf is currently doing are required steps to allow our mapdesigners to make maps with more freedom. When you think of it in terms of general common sense, it seems only natural to want a huge (almost) never ending map. But in terms of IT there is no such thing as "infinite", our current worldmap file is currently takes up over 100Mb of server memory, and its completely empty! Good news of this is that it wont get much bigger in size for the server as we start building it. Publishing the entire worldmap with the mapeditor (10240 x 10240 tiles) takes about 6+ hours to render completely. This does require us to look at more optimized means of publishing as waiting 6 hours to submit worldmap changes is a bit too much. more next week and possibly some actual screenshots -------------------- Excalibur Network Admin
Don't be tubgirl.... be a player... an Exnw player! QUOTE "A Player without a game is like a pimp without a ho" Add sagramore on facebook: ![]() |
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Oct 14 2009, 09:28 PM
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#2
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![]() ExNW Newbie ![]() Group: Members Posts: 4 Joined: 12-September 09 From: Near my friend Atlas Member No.: 16,923 |
Looking forward to it
Pollux -------------------- ![]() ![]() ![]() |
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Oct 14 2009, 09:44 PM
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#3
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![]() ExNW Newbie ![]() Group: Root Admin Posts: 16 Joined: 31-January 07 Member No.: 15 |
I wonder what we're going to do to atlas
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Oct 15 2009, 11:48 AM
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#4
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Administrator ![]() ![]() ![]() ![]() ![]() Group: Root Admin Posts: 687 Joined: 28-January 07 From: Netherlands Member No.: 1 |
Added a few new things to the wiki's cities and landmarks section.
http://sagramore.com/wiki/index.php/Catego...s_and_Landmarks -------------------- Excalibur Network Admin
Don't be tubgirl.... be a player... an Exnw player! QUOTE "A Player without a game is like a pimp without a ho" Add sagramore on facebook: ![]() |
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Lo-Fi Version | Time is now: 3rd September 2010 - 08:26 AM |