mapformat finished, long way to go, srsly! |
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mapformat finished, long way to go, srsly! |
Oct 20 2009, 05:31 PM
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Administrator ![]() ![]() ![]() ![]() ![]() Group: Root Admin Posts: 687 Joined: 28-January 07 From: Netherlands Member No.: 1 |
Ok, so as promissed here is my weekly update.
I'm, afraid I don't have much for you this week. Server The good news is that Borf got the mapformat fully implemented in the server. The bad news is that there is little I can show you of the actual results as the server is unusable for the next part of our development roadmap. This next part consists out of implementing instancing and map localized data transfers. As we can't simply send location data of all the monsters in the worldmap at once we first need to determine where a player is located and what npcs/pcs are in his range. Client sadly our designer Kevin had no free time last week as he had a couple of exams. But luckily he did manage to make a few graphical improvements to the test map. As you see, we now have mountains! Design document I updated some parts relating to character-specific attributes. Also confirmed our current classes for the actual game. -------------------- Excalibur Network Admin
Don't be tubgirl.... be a player... an Exnw player! QUOTE "A Player without a game is like a pimp without a ho" Add sagramore on facebook: ![]() |
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Lo-Fi Version | Time is now: 3rd September 2010 - 08:26 AM |