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Server Update - Revision 100

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#1 Grinch



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Posted 14 June 2017 - 08:41 AM

Today the following fixes were applied:
 * Added a new .dmf ingame command to check the status of the Darkmoon Faire events
World Environment
 * The armor values of all creatures have been revised, all creatures are now using new class-level multiplier-based stat system
  - Over 150 duplicate creature spawns have been removed in Azuremyst Isle and Bloodmyst Isle zones
  - More spawn locations have been added for Corrupted Flower, Emitter Spare Part, Azure Snapdragon and Ancient Relic, and respawn times have been normalized
  - Murgurgula now patrols
  - Blackscale now patrols
 * Over 60 creatures have had their levels corrected
 * Players will no longer see hostile Spirit Guides while dead in Alterac Valley
 * Boar's Charge ability should no longer behave incorrectly under certain circumstances
 * Scopes can now be applied when no ammo is equipped, applying a scope to a ranged weapon will no longer consume ammo
 * Passive talents such as Lethal Shots will no longer consume ammo when learned
 * Poison Cleansing Totem and Disease Cleansing Totem will now activate immediately upon casting
 * Felguard's Intercept ability should no longer behave incorrectly under certain circumstances
 * Dragon's Call no longer has an internal cooldown
 * Wolfshead Helm Energy no longer has an internal cooldown
 * Bangle of Endless Blessings will now have a chance to proc from any spellcast, rather than direct damage or healing spells only
Dire Maul
 * Fixed one door inside Dire Maul North
Ruins of Ahn'Qiraj
 * Hive'Zara Drone, Hive'Zara Sandstalker and Hive'Zara Hatchling will now have a chance to randomly reset threat in combat
 * Mana Fiends summoned by Moam will now deal arcane damage
 * General Rajaxx will now have a chance to deal extra attacks with each melee attack
 * The damage of Arcane Watchman's Overload has been corrected
Gruul's Lair
 * The damage of Wild Fel Stalker's Wild Bite is no longer affected by armor
Black Temple
 * The damage of Gurtogg Bloodboil's Bloodboil is no longer affected by armor
 * High Nethermancer Zerevor is now immune to cast interrupting effects
Battle For Mount Hyjal
 * All trash creatures have had their HP corrected
Auchindoun: Mana-Tombs
 * Yor's AI improved
Coilfang Reservoir: Serpentshrine Cavern
 * The loot tables of the trash creatures inside this raid have been improved
 * Serpentshrine Shuriken can now drop from many more creatures
 * Fixed a rare issue where sometimes Inner Demon could attack other players
Tempest Keep: The Mechanar
 * Bloodwarder Centurion and Bloodwarder Slayer have had their AI improved
Tempest Keep: The Arcatraz
 * Negaton Warp-Master's Negaton Field now works
Tempest Keep: The Eye
 * The loot tables of the trash creatures inside this raid have been improved
 * Seventh Ring of the Tirisfalen can now drop from many more creatures
 * Hex Lord Malacrass now has a chance to drop Formula: Enchant Weapon - Executioner
 * "Melding of Influences" is now working
 * "The Demoniac Scryer" - imps will now attack Demoniac Scryer once again
 * "The Hound-Master" - Evergrove Ancients will now help players to defeat Baelmon the Hound-Master
 * The following quests on Azuremyst Isle have been improved:
  - "Rescue the Survivors!"
  - "Healing the Lake"
  - "Inoculation"
  - "Spare Parts"
  - "A Cry For Help"
  - "Medicinal Purpose"
  - "An Alternative Alternative"
  - "Totem of Coo"
  - "Totem of Tikti"
  - "Totem of Yor"
  - "Totem of Vark"
  - "Reclaiming the Ruins" - requirements corrected
  - "Precious and Fragile Things Need Special Handling" - requirements corrected
  - "Show Gnomercy" - quest will no longer fail when player removed disguise while event is in progress
 * The drop chance of quest items for the following quests on Bloodmyst Isle have been corrected:
  - "Intercepting the Message"
  - "Galaen's Fate"
  - "Constrictor Vines"
  - "The Bear Necessities"
  - "The Hopeless Ones..."
  - "Artifacts of the Blacksilt"
To make sure everything works as intended, please clear your Cache folder.
As always, please report any bugs you find on our bug tracker.

#2 Azelen


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Posted 14 June 2017 - 01:35 PM

Dungeons & Raids

* Visibility distance in dungeons has been increased to 330 yards (up from 170)


Battle For Mount Hyjal

* All hostile and friendly units will now despawn immediately when Jaina / Thrall dies

* Respawn time of Jaina and Thrall has been increased to 4 minutes (up from 1 minute)

* All dead friendly units will now respawn when Jaina / Thrall respawns

* Issue, when sometimes after a wipe players could not interact with Jaina / Thrall, should be resolved now

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